| Art style | |
|---|---|
The hero's painted avatar, part of the look target | |
| Type | Visual direction |
| Look | Hand-painted stylized fantasy |
| Inspirations | WoW Classic, League of Legends, Baldur's Gate 3 |
| Look target | new-design/ sheets and avatars; Stara Luka concept art |
| Status | Confirmed (pivot 2026-09-28) |
Art style
LOAA's art style is hand-painted, stylized fantasy: the painted clarity and colour of World of Warcraft Classic and League of Legends, set in the grounded, story-rich kind of world found in Baldur's Gate 3.
The look in brief
- Colour does the work. Base colour is painted with soft form light: lit from above, darker in the cavities, warm highlights on edges and worn areas. Normal maps stay soft.
- Real light, painted surfaces. The engine still has a real sun, torches and shadows; the painted textures work with them.
- Stylized, not cartoon. Props and small details may be 10–30 % chunkier than real where it helps them read from above. Buildings keep their real, as-built proportions (director, 2026-09-28).
- Readability first. Strong silhouettes from above, clear value steps between ground, walls, props and characters. Characters always stand out from the ground.
- Lived-in. Moss, soot, chipped paint, patched roofs and worn floors, painted in bold, readable strokes.
- Calm textures. Simple, calm painted surfaces; floors and paving worn and dirty; no floor may read as a symmetric grid. Stair steps render as single solid blocks.
Palettes
| Place | Palette |
|---|---|
| Island 1 | warm limestone creams and greys, terracotta roofs, sun-bleached brown timber and shutters, olive and cypress greens, turquoise-to-deep-blue sea |
| Island 2 | cold whites and blue-greys, dark timber, iron, furs; fire and heraldic accents |
| Island 3 | sand golds and ochres against saturated jungle greens and mossy grey stone; turquoise lagoons |
| The undead | a cold blue glow, used only at its source (eyes, the boss, the held water) |
What the style avoids
Photorealism and pasted photo textures, muddy colour, candy oversaturation, plastic shine, toy proportions, and generic AI fantasy (glowing runes everywhere, ornament with no function, gibberish writing).
Look target
- The cast's painted sheets and avatars in
new-design/: see the Characters portal. - The Stara Luka concept art (
references/concept/stara_luka/), matched in style, not content since 2026-09-29.
| Tavern (concept 02) | Boss chamber (concept 04) |
|---|---|
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Concepts 01 (the pier) and 03 (the cemetery) predate the no-religious-symbols rule of 2026-09-29 and show crosses, so the wiki doesn't show them. The game follows the rule, not those details.
See also
Sources: CLAUDE.md (Art style); docs/world-bible.md; docs/project-summary.md; docs/decisions.md (2026-09-29 rulings) Last updated: 2026-09-29 (WIKI-1)
Categories: World · Development

