LOAA WikiThe world of the Adriatic isles
Party and combat
The party in the boss chamber
Concept art 04: the party against the boss
TypeGameplay system
CombatReal-time
PlayersSingle-player
Party sizeUnconfirmed — awaiting the director
ControlSwitch to any party member (Tab in the harness)
StatusParty of 3 in the test harness; combat not yet built

Party and combat

LOAA is played with a party, not a lone hero, and its fights run in real time, closer to World of Warcraft and League of Legends than to Baldur's Gate 3's turns.

The director's words (2026-09-28)

"real-time combat, party size and sheets will be defined later. game is singleplayer but if the npc is in the party he/she can be playable"

The party

  • Every companion who joins is playable. The player can switch control to any party member; the others follow and fight on their own (companion AI).
  • Party size: Unconfirmed — awaiting the director.
  • In the harness today: the hero, Vella (member 1) and Stalvan (member 2). Tab switches control.

Combat

  • Real-time and single-player.
  • Classes, abilities and the fighting rules are not yet designed: Unconfirmed — awaiting the director.

Combat spaces

The world is sized for a party against a pack of enemies: - Town squares with at least 11 m on the short side (the pjaca, the pier square, the weapons yard); the riva is a 135 m fighting strip. - Cemetery fight spaces of at least 12 × 12 m, with nothing taller than 1.6 m inside, so cover reads from above. - Dungeon rooms: pack rooms at least 8 m on the short side, mini-boss rooms at least 14 × 14 m, and a boss arena at least 30 m across and 14 m high. - Enemy packs at least 20 m apart or with a wall between, so pulls don't chain by accident.

Encounters in the demo

  1. A possible drill in the weapons yard (Armory and kula).
  2. Four fights in the Glavica Cemetery.
  3. The dungeon: eight critical fights, two mini-bosses, and the boss.

See also


Sources: docs/decisions.md (2026-09-28 late: combat and party control; 2026-09-29 09:30); docs/project-summary.md; docs/plan/level_02_fishing_town_plan.md §4; docs/towns/island1/stara_luka_town.md §4; docs/towns/island1/stara_luka_cemetery_plan.md §6 Last updated: 2026-09-29 (WIKI-1)

Categories: Gameplay · Combat