| Party and combat | |
|---|---|
![]() Concept art 04: the party against the boss | |
| Type | Gameplay system |
| Combat | Real-time |
| Players | Single-player |
| Party size | Unconfirmed — awaiting the director |
| Control | Switch to any party member (Tab in the harness) |
| Status | Party of 3 in the test harness; combat not yet built |
Party and combat
LOAA is played with a party, not a lone hero, and its fights run in real time, closer to World of Warcraft and League of Legends than to Baldur's Gate 3's turns.
The director's words (2026-09-28)
"real-time combat, party size and sheets will be defined later. game is singleplayer but if the npc is in the party he/she can be playable"
The party
- Every companion who joins is playable. The player can switch control to any party member; the others follow and fight on their own (companion AI).
- Party size: Unconfirmed — awaiting the director.
- In the harness today: the hero, Vella (member 1) and Stalvan (member 2). Tab switches control.
Combat
- Real-time and single-player.
- Classes, abilities and the fighting rules are not yet designed: Unconfirmed — awaiting the director.
Combat spaces
The world is sized for a party against a pack of enemies: - Town squares with at least 11 m on the short side (the pjaca, the pier square, the weapons yard); the riva is a 135 m fighting strip. - Cemetery fight spaces of at least 12 × 12 m, with nothing taller than 1.6 m inside, so cover reads from above. - Dungeon rooms: pack rooms at least 8 m on the short side, mini-boss rooms at least 14 × 14 m, and a boss arena at least 30 m across and 14 m high. - Enemy packs at least 20 m apart or with a wall between, so pulls don't chain by accident.
Encounters in the demo
- A possible drill in the weapons yard (Armory and kula).
- Four fights in the Glavica Cemetery.
- The dungeon: eight critical fights, two mini-bosses, and the boss.
See also
Sources: docs/decisions.md (2026-09-28 late: combat and party control; 2026-09-29 09:30); docs/project-summary.md; docs/plan/level_02_fishing_town_plan.md §4; docs/towns/island1/stara_luka_town.md §4; docs/towns/island1/stara_luka_cemetery_plan.md §6 Last updated: 2026-09-29 (WIKI-1)
Categories: Gameplay · Combat
