LOAA WikiThe world of the Adriatic isles
The tactical camera
Vista rays
Red lines: the vista rays from the town to the Octagon
TypeGameplay system
StyleBG3-style tactical camera
PitchAbout 55° (range 35–75°); flattens to 12° at full zoom-out
ZoomAbout 8–30 m (review zooms 9 / 16 / 28 m)
Ownergodot-integrator
StatusIn the Godot test harness

The tactical camera

The camera of LOAA floats above the party and looks down on it, following the selected character or the whole party, like Baldur's Gate 3. It can be rotated around the party and zoomed from faces to the whole battlefield.

Basics

  • Pitch: about 50–60° down by default, within a range of roughly 35–75°.
  • Zoom: about 8–30 m. Close enough to see faces and gear; far enough to read a whole fight.
  • Rotation: freely around the party.
  • The design is checked at three zooms, near, mid and far (9, 16 and 28 m).

Zoom tilt (2026-09-29)

The director asked for "Tilt when zoomed out + vistas": - Out of combat, the pitch holds at 55° up to a zoom of 20 m, then flattens toward the horizon, down to 12° at 30 m. From the pjaca the whole Octagon then stands in frame across the harbour. - In combat, the far pitch never drops below 40°, so fights stay readable from above. - If a wall or roof collides with the flattened camera, the zoom shortens instead of the pitch lifting.

Vista beats

Short scripted camera moments at key spots frame the landscape; each holds 3.5 seconds, then eases back in 1.2 seconds.

Beat Where What it shows
B1 the road hairpin, arriving first sight of the harbour, the town and the Octagon
B2 the pjaca the riva roofs, the harbour, the Octagon above them
B3 the west riva the whole riva, closed by the Glavica
B4 the pier end, looking up the cliff and the Octagon across the water
B5 the Octagon's ring terrace, looking back the cemetery wall on the cliff and the lit town across the harbour

With the 12° far pitch, B1–B3 are optional; B4 and B5 are needed.

Seeing through the world

  • Cutaway: roofs, upper floors and walls between the camera and the party fade or cut away. Every building is built in separate pieces for this, and interiors must read with the roof off.
  • Pergolas hide completely while the party is under them (fading left a pale veil).
  • No x-ray on characters (director, 2026-09-29). A silhouette shows only for a party member hidden behind another member.

What it means for the world

Everything is designed for the view from above first: ground patterns, roof shapes, silhouettes, clear paths, and a clear value step between the ground, walls, props and characters.

See also


Sources: CLAUDE.md (Camera and play); docs/project-summary.md; docs/terrain/island1/stara_luka_bay_plan.md §4; docs/decisions.md (17:05, 17:50, 18:05, 11:50, 10:35) Last updated: 2026-09-29 (WIKI-1)

Categories: Gameplay · Camera